Back of envelope game logic

Having drafted counting sensors I think we can just finish up game logic with a typecase basically. I have a little bit of time after planning for Kent Pitman’s interview tomorrow (where he will read an unpublished essay live and share finding out about Ted Nelson /after/ writing his own Cross Referencing Editor Facility in England).

Here is my back-of-the-envelope draft of the game mechanic to implement.

Basic mechanic

  1. Call action on grid
  2. randomly choose an entity from the grid’s entityfile
  3. Update that entity